Wiffle Ball Tournament
THE PLAYING FIELD
THE FIELD : The Field will be made as the diagram shows. Pitchers mound will be 22 ft away from home plate. Dead ball area will be 7 ft from home plate. The infield line will be 45 ft from home plate. The fence will be 75-85 ft in the corners, and around 100 ft in center.
THE BATTER’S BOX: Batter’s boxes are optional, but encouraged for appearance reasons. A batter’s box will be no less than three feet wide and four feet long and no more than four feet wide and six feet long.
THE BACKSTOP: The backstop plays a key role in stopping pitched balls, wild pitches and foul balls. A backstop helps speed up the game, puts less stress on pitchers and keeps their rhythm going.
GROUND RULES: Will be discussed to all teams prior to the start of each game or before the beginning of a tournament.
FIELD MARKING: Cones for markers and chalk or string for foul lines will be used.
THE PLAYING EQUIPMENT
THE BALL: The Tournament will provide game balls.
EQUIPMENT : All bats used in tournament must be regulation, yellow WIFFLE bats. They may not be altered in any way. Aluminum WIFFLE bats are not allowed. Balls will be WIFFLE baseball size. No steel cleats will be worn on the playing field. (Plastic cleats are allowed.)
FOOTWEAR : Proper footwear should be worn. Spikes (plastic) or turf shoes on grass or dirt. No metal spikes.
GLOVES : Baseball gloves are not allowed. Batting gloves may be worn by the batter only when at bat.
UNIFORMS : Matching shirts/jerseys are encouraged but not required.
TEAMS: A team’s roster may consist of a maximum of five players and a minimum of three players. A team’s defense is made up of four players.
BATTING ORDER: A team may choose to bat a maximum of five players and a minimum of three players. The team must choose to do this at the start of the game and continue that way until it’s conclusion.
SUBSTITUTION: All four players may change positions at any time defensively, however once a player is batted for by a substitute, that player is out of the game and cannot re-enter.
SPORTSMANSHIP : Any teams engaging in unsportsmanlike conduct will be removed from the tournament IMMEDIATELY at the discretion of the Tournament Director!
THE GAME: Five innings equal a normal game. A 10 run rule is in effect after four complete innings, 15 run rule after three complete innings.
OUTS: Three outs per inning for each team.
PITCHING : Each team will pitch to it’s own batters. Each batter can only get three pitches from their own pitcher. Only if the ball is fouled off on the 3rd pitch will the batter be given only one more pitch. If that is fouled off the batter is out. A watched third pitch is an out.
BASERUNNERS: There is no base running or base stealing. All runners will be imaginary.
INFIELD FLY RULE: No infield fly rule will be called.
BUNTING: Bunting is illegal and will not be permitted.
EXTRA INNINGS: In tournament play only. In extra innings, the beginning of the sixth inning runners start on first and second base. The seventh inning is started with bases loaded and the remainder of the game is played with bases loaded until a winner is determined.
All batted balls must reach the 7ft fair play line to be playable, otherwise it is a foul ball.
A ground ball fielded before landing past the infield line is an out. Juggling or deflecting to the fielder in the air is an out, as long as the ball does not hit the ground. A player’s position to the infield line does not matter, the ball is the key, it must land past the line to be ruled a hit.
If a batted ball is dropped by a fielder and the ball falls on the ground, it will be ruled an error and one base will be awarded.
If a batted ball strikes your own pitcher, that batter is out and all base runners will not advance.
The pitcher must try his best to stay out of the way of defensive players in the field.
Any fair ball that goes past the infield line and hits the ground will be ruled a single.
A ball hitting a cone is an automatic single, all runners advance one base.
Any ball that touches beyond the infield line in foul territory is a foul ball, even if it bounces back into fair territory.
A fly ball hitting the fielder then the wall is ruled a single.
A ground ball that comes to a complete stop in the infield is ruled an infield single.
Any ball that reaches the wall on the ground or by bouncing and is untouched will be ruled a double.
A fly ball hitting the wall then the ground is ruled a triple.
A fly ball hitting a fielder, who is not within six feet of the wall, and continuing over the wall is ruled a double.
A fly ball clearing the wall is a home run. If a fielder touches a fly ball, and is within six feet of the wall, and the ball goes over the wall it will be ruled a home run.
A fly ball hitting the top of the wall and continuing over the wall will be a ruled home run.
A fly ball hitting the foul pole above the wall is a home run.
Base runners move as follows: One base on a single, two bases on a double and three bases on a triple. With two outs all runners advance one extra base on a clean (untouched) hit through the infield. An infield hit (stopped ball) does not get the two out extra base. A batted ball hitting a cone does not get the two out extra base.
On ground outs, the lead runner is always forced out. All runners advance one base.
With a runner on third base and less than two outs a team may try and score the runner on third base on a fly ball. When the ball is in the air the offensive team can yell, “TAG” to activate the runner. The fielder must catch the ball and throw home attempting to hit the backstop (8 feet high by 8 feet wide) in the air, bounce or roll. If the throw hits the backstop the runner is out, if it misses, the runner scores. All other base runners stay where they are. The offensive team must yell, “TAG” as soon as the ball is hit, without delay. The fielder has three seconds and one step to make the throw after the catch.
DOUBLE PLAY RULE: If the offensive team hits a ground ball in the infield with less than two outs the defensive team may attempt a DOUBLE PLAY. In doing so, the fielder must field the ball cleanly (not juggle) and hit the the target (20inch x 30inch target). If the ball hits the target in the air the two lead runners are out, if the throw misses the target, then only the lead runner is out. The ball must hit the target in the air only, NOT on a bounce.
SWITCH HITTING: The batter may switch sides at any time in the count, but not during the pitch.
AT BATS : There will be no balls or walks. Batters may strike out swinging, watching a third pitch go by, or by fouling off the third and fourth pitch. Hit batters will not advance.
LEGAL POSITIONING: A batter must have both feet completely in the batter’s box. The “white lines” are part of the batter’s box and if the batter has one or both feet on the white lines this is considered a legal stance.
FOUL BALLS: The batter will not touch foul balls until they come to a complete stop. Foul balls have been known to spin back into fair play and are NOT to be touched until they stop spinning or moving in any way.
BATTING GLOVES may be worn by the batter only when batting, NOT ON DEFENSE.
PITCHING : Teams will be pitching to themselves, so any style of pitching is allowed (underhand, overhand, side-arm). The pitcher’s foot must be on the rubber at the release. Only three pitches per batter, unless the third pitch is fouled off, then the batter will receive only one more pitch.
BALKS: There are no balks.
WARM-UPS: A pitcher will get three warm-up pitches before the start of the game once he takes the mound and two between innings.
During the innings when the active pitcher comes up to bat and a new pitcher is needed, there will be no warm-up pitches for the new pitcher. This is done to keep the game moving.
INHERITING THE COUNT / SITUATION: A pitcher must face one complete batter before being replace by a relief pitcher. When a pitcher is replaced by a relief pitcher and the batter already has a count or base runners on base, e.g. three balls and one strike and / or base runners on first and second, the relief pitcher will inherit the 3-1 count and / or base runners.
A fielder(s) will not line up in any manner that may, in any way, distract a batter.
DEFENSE : Fielders can play any position on the playing field, with a maximum of 4 total fielders. You can field a catcher if you want.
OFFICIATING AND SCORE KEEPING
There will not be umpires on the fields, only score keepers. All calls will be made by the players by the honor system.
FAIR AND FOUL CALLS: Will be the responsibility of the batter because he is looking down both foul lines.
LINE CALLS: (Single, Double and Triple) Will be made by the fielder closest to the ball because he has the best view of the play.
TAG RULE: If the offensive team yells “TAG” too late it will be the responsibility of the defense to make the decision. Make sure you have a designated player that yells “TAG”. Once it is yelled, it’s officially yelled.
OFFICIAL SCORE: Will be the home team’s responsibility.
SLOW PLAY : Wind or Slow play may cause games to run long. The Tournament Director may, at his discretion, may shorten the games by informing the captains that the game being played will end at the end of any inning after the third.
COIN TOSS: A coin toss at the beginning of each game will decide the Home team and the Visiting team. The coin toss is worked out between the two teams at the start of each game.
Once a schedule is made, there will be absolutely NO changes in game times.
WEATHER CONDITIONS: Games will be played in all weather conditions unless the Tournament Director indicates otherwise.
Tournament Directors make ALL final decisions relevant to tournament play.
STARTING TIME: Games will begin no earlier than 10am and no later than 6pm.